From Pre-Shopping to Checkout: A Taskscape View of Low-Vision Customer Needs
- Nilotpal Biswas
- Apr 24
- 3 min read
Updated: May 4

Shopping malls are still a major destination for leisure and everyday purchases, yet their layout, lighting, signage and payment systems are mostly created for people with perfect eyesight. The article “Do You See What I See? The shopping experiences of people with visual impairment” by Sandra Tullio-Pow, Hong Yu and Megan Strickfaden (Interdisciplinary Journal of Signage and Wayfinding, 2021) offers a clear, evidence-based picture of where those designs fall short and how they can improve. The authors followed seven adults with low vision on real shopping trips, combining observation, photographs and post-trip interviews. Their lens taskscape theory—breaks one complex activity (“going shopping”) into a chain of smaller, goal-oriented tasks.
The “Shopping Taskscape” in Seven Steps
Phase | What the shoppers did | Typical barriers observed |
1. Pre-shopping | Checked websites for store locations, stock and prices | Construction updates and stock information often missing online |
2. Travelling to the mall | Planned bus or subway routes, asked drivers for stop info | Small route numbers, mixed alpha-numeric bus signs, confusing station stairs |
3. Mall navigation | Headed first to the information desk; sometimes asked for an escort | Information desk buried in the centre, poor lighting, staff unfamiliar with guiding etiquette |
4. In-store navigation | Located the entrance, assessed floor layout and lighting | Glass façades, mirrors and glossy dark walls distort depth; aisles cluttered with promo stands |
5. Merchandise evaluation | Read price, size and care labels, compared items, found fitting room | Low-contrast labels, tiny fonts, unclear price scanners, staff mistaking magnifiers for cameras |
6. Checkout | Joined the queue, paid cash or card, asked for change verification | Touch-screen card readers with no tactile keys; unclear start of queues; faded receipts |
7. Post-shopping | Ate in the food court, scanned receipts at home, matched statements | Back-lit menu boards unreadable; thermal-print receipts hard to scan or store |
Design Lessons Retailers Can Act On
Signage: High contrast first
Use sans-serif fonts (e.g., Helvetica) at 16 pt or larger for price tags, shelf labels and staff name badges.
Place directional signs overhead rather than at eye level; ceiling signs were the easiest for participants to find.
Lighting: Illuminate, don’t dazzle
Avoid shiny metal signs and mirrored walls that throw glare.
Provide even, diffused lighting over mannequins and scanning stations so hand-held magnifiers work properly.
Flooring: Let feet confirm what eyes can’t
Deliberately contrast aisle surfaces (e.g., tile) with display zones (e.g., carpet or wood) to create tactile borders that guide movement.
People: Train for audible, not gestural, help
Teach escorts and sales staff to offer an elbow and to describe landmarks aloud instead of pointing.
Encourage associates to count change back and to announce each card-reader step for touch-screens.
Technology: Independence, not suspicion
Position at least one tactile-keypad card reader at every till.
Make price scanners plentiful; ensure scanner screens face away from ceiling lights to reduce reflections.
Brief staff that magnifiers and camera-based apps are legitimate access tools, not security risks.
Broader Implications—for Physical and Virtual Stores
Although the study focused on brick-and-mortar malls, the same taskscape logic translates to online and VR shopping. Pre-shopping web content needs accurate stock and accessibility notes. In-store navigation equates to intuitive VR scene transitions and consistent audio landmarks. Checkout lessons carry over to clearly voiced confirmation dialogs and screen-reader-friendly receipts.
Designing once for the toughest context—shopping with partial vision—often yields cleaner, calmer environments for everyone. Tullio-Pow and colleagues show that small, concrete changes in signage, surfaces and staff training can convert a stressful trip into an ordinary one. That ordinariness, not “wow” moments, is what inclusive retail ultimately aims for.
Reference
Tullio-Pow, S., Yu, H. and Strickfaden, M., 2021. Do You See What I See? The shopping experiences of people with visual impairment. Interdisciplinary Journal of Signage and Wayfinding, 5(1), pp.42-61.
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